Thursday, 4 September 2014

HA2 Task 2 – Artistic Styles


style of painting flourishing in the 1970's, especially in the U.S.,England, and France, and depicting commonplace scenes or ordinary people, with a meticulously detailed realismflat images, and barely discernible brushwork that suggests and often is based on or incorporates an actual photograph.
Halo 2 cinematic

The example above is of Halo 2 Anniversary and Halo 2 these 2 show how far animation artists have come through the years and how they have used photorealistic images. 

Also seeing that series like Call of Duty and Halo are successful many developers rather stay in safe-haven by following the already inundated shooting game trend. Unique and Genre-bending games like Journey and Limbo are risky and not easy to come by. But if the industry really wants to reach the next level and see the coming of new genres, games must have photorealistic graphics, argues Christoph Hartmann. 

"Recreating a Mission Impossible experience in gaming is easy; recreating emotions in Brokeback Mountain is going to be tough, or at least very sensitive in this country... it will be very hard to create very deep emotions like sadness or love, things that drive the movies," he said. "Until games are photorealistic, it'll be very hard to open up to new genres. We can really only focus on action and shooter titles; those are suitable for consoles now" says Hartmann.
He continues:
"To dramatically change the industry to where we can insert a whole range of emotions, I feel it will only happen when we reach the point that games are photorealistic; then we will have reached an endpoint and that might be the final console."

Over the years game graphics have truly developed and evolved, however a main problem for games striving towards better graphics is rendering as this has to be done in real time and this process requires a lot of power to perform. However, many games don't work towards improving graphics on their games for example Minecraft favours gameplay and interactivity over the way the game looks.

Cel Shading

Cel shading or toon shading is a type of non-photorealistic rendering designed to make 3-D computer graphics appear to be flat by using less shading color instead of a shade gradient or tints and shades. Cel-shading is often used to mimic the style of a comic book or cartoon. It is somewhat recent, appearing from around the beginning of the twenty-first century.

Here, TGN Army (Archivist 42) go through his top 5 cel-shaded games, Sly Cooper: Thieves in Time, Okami, Borderlands 2, The Wind Waker HD and The Walking Dead (interesting in itself because it started out in life as a graphic novel).


Abstract art can be a painting or sculpture that does not depict a person, place or object in the natural world even in an extremely distorted or exaggerated way. Many games use this type imagery to their advantage making the game unique such as Geometry Wars and even the most well known Tetris use abstract.
One of the first games to utilise abstract was Tetris

I've played Geometry Wars before and it is a very simple game with a unique colourful abstract game style which is one of the reasons I decided to play it as I had never seen a game like it.

Here, IGN show a 5 minute preview of Geometry Wars 3 at PAX Prime which is soon to be released.


This is a very prominent and unique style as any form of public entertainment can use an element of exaggeration to draw in an audience. It also serves to take the gamer into an greater and more immersive, alternate worlds.

Exaggeration is used to create over the top graphics, music and gameplay. Many games that use exaggeration are adaptions of cartoons, comics and even anime, anime is a great example of exaggeration an example of exaggeration in anime can be Dragon Ball Z.
The example below is a promo clip for the Dragon Ball Z film Battle of Gods.
I have seen Dragon Ball Z and even played one of its games, the exaggeration used can create over the top fight scenes which is one of the reasons me and many other people enjoy watching and playing the games.

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